Post by Lerochelle De La Fae on Mar 1, 2010 6:21:27 GMT -5
Wood Bourne Combat System
1. A LOG must be kept and given to the Admins once fight is over.
2. A LETHAL or TO-THE-DEATH fight MUST be agreed on by BOTH players, witnessed and logged. If one player does indeed die due to the fight that character if dead!!
3. Each fight will last until an opponent reaches 10 cumulative points, KNOCK-OUT or DEATH.
4. Score is tabulated at end of each round. IE: Player1 - 3 vs Player2 - 4
5. One Round equals one post and one roll per opponent.
6. If Players with they can have a moderator to keep score and officiate/witness, but is NOT mandatory for regular fights. TO-THE-DEATH fights must have moderator/official to score and witness and log.
________________________________________________________________________________________
POINT BREAK DOWN
1-5: no hit
6-8: moderate hit ( .5 point)
9-10: solid hit (1 point)
11-15: powerful hit (1.5 point)
16-20: extreme hit (2 points)
21-24: extraordinary hit (2.5 points)
25+ : If a TO-THE-DEATH fight this is a KILLING blow, no contest. If NOT a TO-THE-DEATH fight, anything 25+ is incapacitating or KNOCK-OUT, end of fight.
________________________________________________________________________________________
RACE DICE RANGE ( d = dice)
Human (bare-handed, most citizens): 1-10 or d10
Human (with gun or weapon, standard ammo, standard make): 1-12 or d12
Human (with gun or weapon, preternatural killing ammo or specially made, POLICE FORCE IE: silver): 1-15 or d15
Human (Federal Marshall, Government Operative: with gun or weapon with special ammo or specially made): 1-20 or d20
Vampire (young): 1-12 or d12
Vampire (middle): 1-15 or d15
Vampire (Master of the City): 1-20 or d20 +number of oathed vamps in Kiss not including alts of that character. (Example: Aydryan is 1-25 because there are 5 oathed vampires within the Kiss from which to draw power)
Vampire (ancient IE: Council): 2-30 or 2d15
Lycan (young): 1-12 or d12
Lycan (middle, not alpha): 1-15 or d15
Lycan (alphs IE: Ulfric, Lupa, Chang, Rex, Regina, Ra, Raj..etc): 1-20 or d20 +number of members in group not including alts of that character. (Example: Ulfric is 1-26 because there are 6 shifters within the Pack from which to draw power.)
Fae (young-no Hand): 1-12 or d12
Fae (middle - One Hand): 1-15 or d15
Fae (middle - Two Hand): 1-20 or d20
Fae (old - royalty or titled - One or Two Hand): 1-20 or d20
Fae (old - royalty or titled - Queen Andais or King Taranis): 2-30 or 2d15
________________________________________________________________________________________
WEAPONS
Weapons will have to be listed IN PROFILE along with type of ammunition or type of weapon it is. For a regular Human they will also need a permit # listed as well. They will receive this permit # from an Administrator to be named later. To receive this permit they will have to talk to the Admin and give a valid reason why such a weapon would be carried by this individual. It has to be a realistic reason. ONLY POLICE FORCE, FEDERAL MARSHALL and GOVT OPERATIVE will be permitted to carry any weapon with preternatural harming make or ammunition. These individuals will also have to have a permit # listed in their profile along with weapon that they carry. ANY INDIVIDUAL will have to have a new permit # for each weapon carried. AGAIN, be realistic, your character CANNOT be a walking armory!!! IF the permit #'s and the weapon associated with those numbers IS NOT listed in the profile, it does not exist and therefore cannot be used!! The Administrator that will be in charge of this (and there will be only ONE), will keep track of Permit #'s given to who and what weapon/ammo is associated with that number. If what the Admin has does not match what is in the profile, the weapon is NOT valid.
NOTE: Weapons and Ammo must be realistic to this day and age. Nothing futuristic of fantastical will be allowed.
NOTE 2: ANY fight should be entered into thoughtfully and with purpose. The outcome will effect the RP around both Characters and their own individual storylines.
_______________________________________________________________________________________
Logs will be started with this....
************Begin Log**************
and ended with this....
************End Log*************
1. A LOG must be kept and given to the Admins once fight is over.
2. A LETHAL or TO-THE-DEATH fight MUST be agreed on by BOTH players, witnessed and logged. If one player does indeed die due to the fight that character if dead!!
3. Each fight will last until an opponent reaches 10 cumulative points, KNOCK-OUT or DEATH.
4. Score is tabulated at end of each round. IE: Player1 - 3 vs Player2 - 4
5. One Round equals one post and one roll per opponent.
6. If Players with they can have a moderator to keep score and officiate/witness, but is NOT mandatory for regular fights. TO-THE-DEATH fights must have moderator/official to score and witness and log.
________________________________________________________________________________________
POINT BREAK DOWN
1-5: no hit
6-8: moderate hit ( .5 point)
9-10: solid hit (1 point)
11-15: powerful hit (1.5 point)
16-20: extreme hit (2 points)
21-24: extraordinary hit (2.5 points)
25+ : If a TO-THE-DEATH fight this is a KILLING blow, no contest. If NOT a TO-THE-DEATH fight, anything 25+ is incapacitating or KNOCK-OUT, end of fight.
________________________________________________________________________________________
RACE DICE RANGE ( d = dice)
Human (bare-handed, most citizens): 1-10 or d10
Human (with gun or weapon, standard ammo, standard make): 1-12 or d12
Human (with gun or weapon, preternatural killing ammo or specially made, POLICE FORCE IE: silver): 1-15 or d15
Human (Federal Marshall, Government Operative: with gun or weapon with special ammo or specially made): 1-20 or d20
Vampire (young): 1-12 or d12
Vampire (middle): 1-15 or d15
Vampire (Master of the City): 1-20 or d20 +number of oathed vamps in Kiss not including alts of that character. (Example: Aydryan is 1-25 because there are 5 oathed vampires within the Kiss from which to draw power)
Vampire (ancient IE: Council): 2-30 or 2d15
Lycan (young): 1-12 or d12
Lycan (middle, not alpha): 1-15 or d15
Lycan (alphs IE: Ulfric, Lupa, Chang, Rex, Regina, Ra, Raj..etc): 1-20 or d20 +number of members in group not including alts of that character. (Example: Ulfric is 1-26 because there are 6 shifters within the Pack from which to draw power.)
Fae (young-no Hand): 1-12 or d12
Fae (middle - One Hand): 1-15 or d15
Fae (middle - Two Hand): 1-20 or d20
Fae (old - royalty or titled - One or Two Hand): 1-20 or d20
Fae (old - royalty or titled - Queen Andais or King Taranis): 2-30 or 2d15
________________________________________________________________________________________
WEAPONS
Weapons will have to be listed IN PROFILE along with type of ammunition or type of weapon it is. For a regular Human they will also need a permit # listed as well. They will receive this permit # from an Administrator to be named later. To receive this permit they will have to talk to the Admin and give a valid reason why such a weapon would be carried by this individual. It has to be a realistic reason. ONLY POLICE FORCE, FEDERAL MARSHALL and GOVT OPERATIVE will be permitted to carry any weapon with preternatural harming make or ammunition. These individuals will also have to have a permit # listed in their profile along with weapon that they carry. ANY INDIVIDUAL will have to have a new permit # for each weapon carried. AGAIN, be realistic, your character CANNOT be a walking armory!!! IF the permit #'s and the weapon associated with those numbers IS NOT listed in the profile, it does not exist and therefore cannot be used!! The Administrator that will be in charge of this (and there will be only ONE), will keep track of Permit #'s given to who and what weapon/ammo is associated with that number. If what the Admin has does not match what is in the profile, the weapon is NOT valid.
NOTE: Weapons and Ammo must be realistic to this day and age. Nothing futuristic of fantastical will be allowed.
NOTE 2: ANY fight should be entered into thoughtfully and with purpose. The outcome will effect the RP around both Characters and their own individual storylines.
_______________________________________________________________________________________
Logs will be started with this....
************Begin Log**************
and ended with this....
************End Log*************